Ce patch apporte principalement du contenu à Flying Circus avec l’arrivée du Fokker DVII et du Sopwith Dolphin mais aussi l’ajout des équipages de chars pour Tank Crew.
Voir changelog suivant:
- Fokker D.VII is available to Flying Circus: Volume I customers;
- Sopwith Dolphin is available to Flying Circus: Volume I customers;
- KV-1s and Pz-VI-H1 tanks (Tank Crew project) now have visible crews;
- AI pilots correctly attack landed or taking off enemy planes;
- Artillery markers on the map were updated;
- Simple (not player controllable) vehicles now have more detailed armor. This is noticeable while attacking them from above;
- Projectile ricochet modeling became more complex;
- Wandering personnel on the ground won’t die from collisions that easy;
- The pathfinding of vehicle columns travelling through settlements has 25% less performance impact;
- Simple vehicles adjust their speed accordingly to the surface type (road or cross-country);
- There are new AI vehicle formations available – line left, line right, centered line – and ability to make naval-like all-together turn;
- The ground AIs keep formation better;
- Multiplayer: now at least 25% of the affecting player coalition or 25% of all players on the server must vote to ban a player;
- Multiplayer: visible tank ammo won’t visually ‘shake’;
- Multiplayer: when other players occupy aircraft turrets, their remaining magazines and individual rounds are displayed correctly;
- Multiplayer: net traffic for multi-crew aircraft has been optimized;
- FM: a rare critical bug that could cause an application crash has been found and fixed;
- FM: aircraft propellers interaction with the ground surface has been made more accurate so their blades won’t sink into the ground during a crash;
- FM: aircraft propellers won’t vibrate when an damaged engine is off;
- FM: Force Feedback effect during ailerons and elevator buffeting (when flying too fast) has been made stronger;
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FM: Visual shaking inside a cockpit is added when control surfaces are buffeting at high airspeed;
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The delay between releasing a trigger and the actual stop of firing has been minimized;
- Several guns are now reloaded one after another, without overlapping;
- In-cockpit gunfire sounds were improved for Flying Circus aircraft.
L’annonce officielle: https://forum.il2sturmovik.com/topic/12826-game-updates/?page=2&tab=comments#comment-739086
Le post sur C6: http://www.checksix-forums.com/viewtopic.php?f=437&t=204125
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