Alors que le patch 3.007 ne date que de 15 jours, 1 CGS nous gratifie déjà du suivant a savoir le 3.008. Néanmoins, celui-ci s’apparente plus à un gros hotfix même s’il introduit pas mal de correctif et de rajout comme le nouveau pilote anglais de Spitfire et l’apparition ou non du masque à oxygène selon l’altitude.
Voir Changelog:
Main features:
1. Late war British pilot added to Spitfire Mk.IXe;
2. New control elements added to mission logic (useful for mission designers): « Modifier: Add Val » and « Modifier: Set Val ». They can alter the values of other logical elements – Counter and Timer (when used with a Timer object, Set Val can input a negative value to reset and stop a Timer);
3. Force Feedback joystick owners who experience stutters can alter the new value in startup.cfg that governs the maximum frequency of FFB effects polling to try to eliminate them (update_freq parameter in [KEY = force_feedback] section can be set to a value from 0.5 Hz to 10 Hz, example: update_freq = 10.0);
4. Additional renderer optimizations for sea maps (Kuban, Bodenplatte in the future) allowed to boost performance on such maps even more;
5. AA searchlights now can follow Attack Area command which can be used to limit their search area and/or use them as visible beacons (useful for mission designers);
6. Multiplayer: ‘allow other players to man stations’ option now saved;
7. Multiplayer: various issues like statistics ‘freezing’, inability to start a mission, kill messages disappearing were fixed for high-load servers;
8. Multiplayer: missing AP hit sound effects and some other sounds restored;
9. A rare crash that could happen in high load situations like joint air-ground engagements with many units has been fixed;
10. keep_binary_log = 0 option in startup.cfg correctly removes binary logs from the game folder on exit;
11. Career: mission area correctly set while escorting transport planes in Stalingrad TOW;
12. Incorrect navigational markers won’t be shown in a mission without player aircraft;
Damage model improvements:
13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged;
14. Aileron control rods correctly damaged when Yak-7b, P-39L-1 or P-47 wing is damaged;
15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced.
16. Damage calculations of the airframe take a hit angle into account;
17. Damage from direct hits and explosions on the skin and control rods has been tuned;
18. Minor visual damage correctly appears after a first hit;
19. The visual damage of a cockpit glass correctly appears after a first hit there;
20. Ju-52 instruments can be damaged now;
21. Aircraft primary structure won’t erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.);
22. Airframe sturdiness tuned for all aircraft;
23. Armor of the internal components corrected whenever it was wrong;
24. P-47D-28 wing damage corrected (wing loss is preceded with a wing crack);
25. A weapon won’t fire if its ammo supply was lost with a wing part;
26. Fuel tank fire probability corrected for Flying Circus aircraft;
27. Ammo detonation effects differ visually depending on the explosion power;
Aircraft improvements:
28. Bodenplatte pilots put on and remove oxygen mask when needed;
29. Bodenplatte and Flying Circus pilots put off their goggles on parking;
30. Ignition box cover animated on Pe-2 series 35;
31. CB panel cover animation corrected on Fw-190 A3/A5/A8;
32. Gunner folding seat animation corrected on Ju-88;
33. Bendix course detectors animations corrected;
34. Dead pilot model position corrected on Pfalz D.IIIa;
35. Bf 109 G-2 cockpit lamp corrected;
36. P-47D-28 visual wing crack corrected;
37. Visible projectiles at high aircraft speed appear correctly;
38. MK-108 fire sound corrected on Bf 109 K-4;
39. Fuel tank fire effect corrected on Flying Circus planes;
40. Ejected cartridges correctly appear in multiplayer;
41. The maximum number of ejected cartridges corrected based on real time instead of a simulated one;
42. In multiplayer, all visible projectiles appear from gun muzzles instead of aircraft center;
43. Visible gun convergence corrected in multiplayer;
44. The delay between pushing the fire trigger and experiencing the gunfire FFB effect has been reduced.
45. Pfalz D.IIIa performance corrected;
46. Sopwith Camel description corrected;
AI improvements:
47. AI pilots correctly perform Chandelle maneuver;
48. WWI AI pilots won’t ‘stuck’ flying forward;
49. AI pilots evade ground even better;
50. Conditions for attempting vertical maneuvers corrected for all fighters;
51. AI pilots will bail out of aircraft with cracked wings or fuselage instead of trying to fight;
52. WWI AI pilots open fire sooner;
53. WWI AI pilots maneuver more aggressively;
GUI changes:
54. Starting altitude won’t reset in QMB;
55. Flare gun indicator won’t be shown after restarting a mission in external view;
56. Flight frequency option in Career corrected;
57. The wrong message about timescale won’t be shown on mission end;
58. Interface music can be turned on when interface sounds are turned off;
59. Airfields are correctly shown after changing the current chapter in Career;
60. Previously selected modifications correctly shown in QMB.
L’annonce officielle: https://forum.il2sturmovik.com/topic/12826-game-updates/?page=2&tab=comments#comment-703542
Le post sur C6: http://www.checksix-forums.com/viewtopic.php?f=437&t=203316
Laisser un commentaire