Un cadeau de Noël par l’équipe de BMS.
Le changelog est fourni (Wildcat vous fera surement un post la dessus sur le forums 😉
Mais le point majeur que beaucoup attendaient est l arrivée de la VR sur Falcon !!!
on trouve aussi une toute nouvelle interface et une meilleure prise en compte du multi CPU.
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-Added Ground units: Griffin II, EL-8222 Elta
– Fixed Cockpit F-16 Block 50 HAF
– Fixed F-16 AGRS Afterburner effect
– Added ECM panels and switches for all F-16
– Added Mirrors for 2000C, F-15C, 2000-5 and 2000D
– New F-15C cockpit (Work in progress from Qawa)
– New PS effect for contrail optimization
– New PS effect for wingtip trail (Kouzi)
– Adjusted Ship burning effect
UI changes:
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– New music for the UI
– Complete new UI Full HD support (new _FHD folder in Art)
– New splash screens – Updated Intro video
– New training mission for ECM / SEAD
– Added new Graphics options
Flight Models changes:
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– Fixed models due to Boom and basket refuel misalignments
– F-16 HFFM rework around M0.4 – 0.6
– Improved FM for F-15A and D
– Complete revamp of the F-15C FM model
Documentation changes:
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– New F-16 Checklists
– New Dash-1
– Training Manual updated
– Dash 34-1 updated
– User Manual updated
– KTO + AIP charts updated
– EOR charts added
– Kneeboards ILS freq page updated
Vehicle / Weapon changes:
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– Fixed to AIM-120 beam
– Fixed Mirage IIIE store
– Fixed Mig-25 tanks missing in stores
– Updated MFD Mnemonics for several stores
– Added CATM for Weapon training (AIM-120B / AIM-120C / AIM-9M / AIM-9X / AA-12 / AGM-88D / AGM-65D / AGM-65G / GBU-38 / Empty pylons) – Added Specific Sounds for CATM
– Fix for 600 gal tanks for IAF
IVC changes:
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(none)
Comms changes:
————
(none)
Airbase changes:
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(none)
Other changes:
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– Updated Falcon BMS.cfg
– Added an in-house flavor of Alternative Launcher as the new public Launcher for Falcon BMS
– RTT Remote tool updated to 4.2 (added support for DX12 and new functions from BMS)
– BMSFlightData updated v4.118.19.4
3D Engine:
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– Support for SteamVR (Steam and a compatible headset required. First iteration, be gentle! 😀 )
– Improvements on the PS contrails to reduce CPU usage
– HUD fonts adjusted to adapt to FOV and resolution
– Multiple optimizations and improvements around parallel rendering (20% to 40% improvement)
– Fixed closest Light computation
– Added Mirrors in cockpit (check graphics options in UI)
Weather Engine:
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– Fixed Fmap issues in Multiplayer
Campaign Engine:
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– Fixed ATO not planning AWACS or Tanker when team surrounded by hostiles
– Fixed CTD/memory corruption in UI when user clicks on ATO package
– Improved UI planner messages
* Now, if the squadron is human controlled, planner will say Human controlled. If airbase is destroyed, it will display: Air base destroyed. If squadron is relocating, it will show Squadron relocating message and time remaining to finish.
AI Engine:
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– Fixed multiple bugs in tanker queue management (MP / SP)
– Fixed AI FCR Radar modes
– Fixed AWACS coms
– Fixed AI not engaging due to bad LOS check
– Fixed wingmen not engaging in AA under specific conditions
– Fixed wingmen not engaging in AG when too close from target
– Fixed CTD when basket refueling
– Fixed AI crashing into the ground for other theaters than KTO
– Fixed AI not being arrested properly on carriers
ATC Engine:
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– Fixed Parking point CTD due to reaggregation.
– New taxi positions in 3D display at ramp
UI Engine:
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– Complete rework of the Falcon BMS UI for Full HD support of screens
– Added radar cursor movement using callbacks instead of axes
Systems:
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– Fixed potential bug where MPRF seeker could loose track
– New ECM system implemented for multiple F-16 versions (check documentation)
– New F-15C specific avionics (HUD, FCR, PACS, GPS positioning)
– New xml options SafePathRadiusKm and OverflyRoE (can be read from MissionData_*.XML)
– Fixed a CTD when destroyed in HARM mode
– Implemented CATM support (ACDATA will now include « IsCATM » parameter)
– Fixed CTD due to bad radar cast
– Fixed AGM-65L HUD declutter
– Fixed AGM-65L VIS mode
– Fixed HCMD not drawing TDBox after handoff from HAD
– Fixed RALT Auto blanking when it should not
– Fixed ETA inconsistencies between HUD and DED
– Fixed Green MFD
– Fixed IDM symbology in ACM display
– Fixed losing SOI on HAD when firing first HARM
– Fixed STA Store switch CTD
– Fixed maddog behavior
* Go active of the rail with and w/o fcr track
* Limit maddog LOS to seeker cone, not gimbal limits
* Fly straight without target, turn of seeker and self destruct
– Fixed losing SOI on HAD when firing first HARM
– Fixed the positioning and size of both the gear staple « [ » and the roll cue
Flight Models:
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– Improved Tire slippage in case of crabbing
Others:
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– Multiple CPU optimizations
– Multiple improvements for Shared Memory
– Multiple fixes for potential CTD and memory corruptions
– Multiples fixes to Tacview (lock lines, remote targets for missiles)
– Disabled acmi when g_bTacviewAcmi is false
– Added a new UI scaling option: g_nScaleUIMode
* 0 : Disables and works as before
* 1 : Enables UI scaling with Point (pixelated) filtering
* 2 : Enables UI scaling with Linear (smooth) filtering – DEFAULT
– Added a trigger between old and New UI: g_nInternalUIResolutionMode (set to 0 for old UI)
A télécharger sur le site de Benchmark sims
On en parle ICI
Vous avez déjà peut être visionné la dernière vidéo de l’équipe BMS ?
Si ce n’est pas el cas il est encore temps de vous rattraper!
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